EVERETT, Wash. – Technology and media industry leaders will explore the ethical issues unfolding within emerging social virtual reality platforms at a breakfast and panel discussion titled “Ethics in 3D Spaces,” 8:30 a.m. Tuesday, Oct. 3, in the Tiered Lecture Hall, room 102, at WSU Everett, 915 N. Broadway.
By Kyla Emme, College of Education PULLMAN, Wash. – Using new technology is one of the ways teachers are engaging students in order to improve their achievement in the classroom. The Harvest Foundation has awarded Washington State University $10,000 to provide teachers with things like Ozobot robots and virtual reality headsets for this purpose.
By Michelle Fredrickson, Voiland College of Engineering & Architecture PULLMAN, Wash. – Washington State University intern Blake Rowe recently was tasked with a unique challenge: Give a real-life demonstration of NFL football in the heart of England, where “football” can only mean one thing – soccer.
By Tina Hilding, College of Engineering & Architecture PULLMAN, Wash. – When Facebook founder Mark Zuckerberg acquired gaming headset company Oculus VR on March 25, he wrote, “This is just the start. After games, we’re going to make Oculus a platform for many other experiences. Imagine enjoying a courtside seat at a game… just by […]
Today, engineering professor Sankar Jayaram laughs about that first presentation, but in 1994 he was just a new faculty member with a bold idea for using virtual reality to complete ergonomic studies in vehicle manufacturing. He discussed his idea with a representative of PACCAR, a multinational corporation known primarily as a manufacturer of heavy-duty trucks, […]